Discurso colonial en videojuegos serios y posibilidades para decolonialidad en terceros espacios
DOI:
https://doi.org/10.46530/virtualis.v12i23.385Palabras clave:
juegos serios, teoría decolonial, colonialismo, empatía, videojuegosResumen
Organizaciones internacionales han encargado la producción de videojuegos para crear conciencia sobre el desarrollo económico y los problemas humanitarios, estableciendo redes basadas en la empatía intergrupal y las diversas realidades que enfrentan los jugadores. Sin embargo, existe una brecha en el estudio de los juegos digitales como herramientas que pueden mejorar la empatía entre grupos y las implicaciones del discurso que tienen estos juegos sobre la otredad. El propósito de este artículo es explorar las formas en que los videojuegos construyen nociones de alteridad arraigadas en el pensamiento colonial, posicionando a los desarrolladores y jugadores como reproductores de esta retórica.
Este artículo explorará el concepto de empatía y cómo los videojuegos serios pueden usarse como herramientas para fomentarlo. Luego, se usa el juego EVOKE para ejemplificar este género y resaltar sus limitaciones. Finalmente, se ofrece una alternativa para fomentar la empatía a través de videojuegos serios dentro de un proyecto decolonial. La importancia del proyecto radica en reunir los campos del estudio de juegos y del cambio social a través de la empatía y proponer una lente decolonial a través de la cual reconocer las relaciones problemáticas entre los juegos para el cambio y la empatía.
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